这个游戏本身可以支持手柄,但是我用的是PS2的手柄,会有右摇杆方向错乱的情况。用了手柄模拟器又会出错(应该是模拟程序没找对)
所以找了下游戏的配置文件,直接改参数让右摇杆恢复正常。
参数:;;==XboxcontrollertoPlayercommandmapping
;Bindings=(Name="XboxTypeS_LeftX",Command="AxisaStrafeSpeed=1.0DeadZone=0.2")
;Bindings=(Name="XboxTypeS_LeftY",Command="AxisaBaseYInvert=1.0Speed=1.0DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightX",Command="AxisaTurnSpeed=1.0DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightY",Command="AxisaLookupInvert=1.0Speed=0.8DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftX",Command="NT_STICKm_vLeftStick_RawDeadZone=0.2Vertical=1Min=0.1Max=1.0")
Bindings=(Name="XboxTypeS_LeftY",Command="NT_STICKm_vLeftStick_RawDeadZone=0.2Vertical=0Min=0.1Max=1.0")
Bindings=(Name="XboxTypeS_RightY",Command="NT_STICKm_vRightStick_RawDeadZone=0.2Vertical=0Min=0.1Max=1.0")
Bindings=(Name="XboxTypeS_RightX",Command="NT_STICKm_vRightStick_RawDeadZone=0.2Vertical=1Min=0.1Max=1.0")
原来是:;;==XboxcontrollertoPlayercommandmapping
;Bindings=(Name="XboxTypeS_LeftX",Command="AxisaStrafeSpeed=1.0DeadZone=0.2")
;Bindings=(Name="XboxTypeS_LeftY",Command="AxisaBaseYInvert=1.0Speed=1.0DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightX",Command="AxisaTurnSpeed=1.0DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightY",Command="AxisaLookupInvert=1.0Speed=0.8DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftX",Command="NT_STICKm_vLeftStick_RawDeadZone=0.2Vertical=1Min=0.1Max=1.0")
Bindings=(Name="XboxTypeS_LeftY",Command="NT_STICKm_vLeftStick_RawDeadZone=0.2Vertical=0Min=0.1Max=1.0")
Bindings=(Name="XboxTypeS_RightX",Command="NT_STICKm_vRightStick_RawDeadZone=0.2Vertical=0Min=0.1Max=1.0")
Bindings=(Name="XboxTypeS_RightY",Command="NT_STICKm_vRightStick_RawDeadZone=0.2Vertical=1Min=0.1Max=1.0")
PC6提供的附件是改好的,自行替换
所以找了下游戏的配置文件,直接改参数让右摇杆恢复正常。
使用方法
文件位置:DmCDevilMayCryDevilGameConfigDefaultInput.ini参数:;;==XboxcontrollertoPlayercommandmapping
;Bindings=(Name="XboxTypeS_LeftX",Command="AxisaStrafeSpeed=1.0DeadZone=0.2")
;Bindings=(Name="XboxTypeS_LeftY",Command="AxisaBaseYInvert=1.0Speed=1.0DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightX",Command="AxisaTurnSpeed=1.0DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightY",Command="AxisaLookupInvert=1.0Speed=0.8DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftX",Command="NT_STICKm_vLeftStick_RawDeadZone=0.2Vertical=1Min=0.1Max=1.0")
Bindings=(Name="XboxTypeS_LeftY",Command="NT_STICKm_vLeftStick_RawDeadZone=0.2Vertical=0Min=0.1Max=1.0")
Bindings=(Name="XboxTypeS_RightY",Command="NT_STICKm_vRightStick_RawDeadZone=0.2Vertical=0Min=0.1Max=1.0")
Bindings=(Name="XboxTypeS_RightX",Command="NT_STICKm_vRightStick_RawDeadZone=0.2Vertical=1Min=0.1Max=1.0")
原来是:;;==XboxcontrollertoPlayercommandmapping
;Bindings=(Name="XboxTypeS_LeftX",Command="AxisaStrafeSpeed=1.0DeadZone=0.2")
;Bindings=(Name="XboxTypeS_LeftY",Command="AxisaBaseYInvert=1.0Speed=1.0DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightX",Command="AxisaTurnSpeed=1.0DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightY",Command="AxisaLookupInvert=1.0Speed=0.8DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftX",Command="NT_STICKm_vLeftStick_RawDeadZone=0.2Vertical=1Min=0.1Max=1.0")
Bindings=(Name="XboxTypeS_LeftY",Command="NT_STICKm_vLeftStick_RawDeadZone=0.2Vertical=0Min=0.1Max=1.0")
Bindings=(Name="XboxTypeS_RightX",Command="NT_STICKm_vRightStick_RawDeadZone=0.2Vertical=0Min=0.1Max=1.0")
Bindings=(Name="XboxTypeS_RightY",Command="NT_STICKm_vRightStick_RawDeadZone=0.2Vertical=1Min=0.1Max=1.0")
PC6提供的附件是改好的,自行替换
相关文章
- YDWE(魔兽地图编辑器)v1.32.13官方版
- steam快速切换生成器v1.0绿色版
- BigBrotherBot(游戏服务器管理工具)v1.9.2免费版
- 战国无双5MOD资源提取工具
- Bpuzzle(图片拼图游戏)v1.1绿色版
- 原神刻记牛杂店实用工具
- 觅长生BepInEx工具
- SRPGStudio(RPG游戏制作工具)v1.149免费版
- 宇宙游戏窗口化工具v1.0官方版
- 窗口化自定工具v1.1官方版
- 168租号v6.0官方版
- 镰刀CF全屏修复工具v1.0免费版
- LOL背景音乐修改工具v1.0免费版
- RangeAssistant(翻牌软件)v0.3.1官方版
- MinecraftModifyRecipe(整合包魔改工具)v1.0.1.5免费版
- Amulet(MC地图编辑器)v0.8.16官方版
- 天问云顶v6.0.2官方版
- Nostlan(游戏启动器)v1.20.5官方版
软件推荐
软件排行榜
- 排名
- 软件
- 人气
- 下载